Star Trek: Excelsior
RANK AND ROLE
RANK AND ROLE
A character’s place within the crew of their ship is an
important consideration, but it’s one that should be left to the
end of the character creation process if this method is used.
Role will have a greater impact upon the character in play
than Rank will, so this should be determined first. Main
Characters will normally be the senior staff of their ship —
the group of personnel who make the important decisions in conjunction with the chief engineer (on smaller ships,
one officer may fill both roles). This often entails taking
on the duties of a science officer, if there is no dedicated
science officer in the senior staff. When the operations
manager succeeds at a Task assisted by the ship’s
Computers or Sensors, or using a tricorder, the character
generates one bonus Momentum, which may only be
used on the Obtain Information Momentum Spend.
CHIEF ENGINEER: Engineering department only. The
chief engineer is responsible for ensuring that the ship
remains operational and functional, and commands the
engineering department aboard the ship. When aboard
the ship, the chief engineer always has the Advantage
“Engineering Department”, which represents the ship’s
complement of engineers and technicians.
chief of security oversees the ship’s security department,
and is responsible for ensuring the safety of the ship and
crew during missions, for the investigation of disciplinary
and criminal matters, and for overseeing the protection of
important persons aboard the ship. On many ships, the
chief of security operates from the Tactical station on the
bridge. When aboard the ship, the chief of security always
has the Advantage “Security Detachment”, which represents
the ship’s security personnel.
CHIEF MEDICAL OFFICER: Medical department only.
The chief medical officer, also known as ship’s surgeon, or
ship’s doctor, is responsible for the health and wellbeing
of the crew and other persons aboard the ship, and leads
the ship’s medical department. A chief medical officer can
order, and countermand the orders of, senior officers where
matters of that officer’s health are concerned. When aboard
the ship, the chief medical officer always has the Advantage
“Medical Department”, which represents the ship’s medical
SCIENCE OFFICER: Science department only. A science
officer is responsible for advising the commanding officer
of all matters scientific, providing hypotheses in matters
concerning the unknown. Not all ships have a dedicated
science officer within the senior staff, often having the
operations manager take on these duties. When the science
officer succeeds at a Task assisted by the ship’s Computers
or Sensors, or using a tricorder, the character generates one
bonus Momentum, which may only be used on the Obtain
Information Momentum spend.
FLIGHT CONTROLLER: Conn department only. Not a
typical senior staff role, some captains, particularly those
operating in uncharted space, choose the most senior
helmsman or flight control officer to serve as senior staff
as well. When the flight controller is required to analyze or
repair technology related to flight or propulsion, they may
use the Conn Discipline instead of Engineering.
SHIP’S COUNSELOR: Medical department only. On
larger ships and starbases, it’s common to have personnel
dedicated to the mental soak. Some captains regard them
as valuable advisors, as their training covers both culture
and psychology, making them exceptionally good at reading
the moods and intentions of others. After succeeding
at a Task to determine the emotional state or intent of
another living creature, the ship’s counselor gains one
bonus Momentum, which may only be used on the Obtain
Information Momentum Spend.
COMMUNICATIONS OFFICER: More common in the
earlier days of Starfleet, dedicated communications
officers are typically skilled in linguistics and cryptography,
and aided with advanced translation and decryption the communications officer is increased in Difficulty because of an
unfamiliar language or encryption, ignore that Difficulty increase.
Once the characters’ roles have been determined, the characters should
determine their Ranks. A character can be of any Rank, though there are a
few restrictions in specific circumstances. The choice made in Step Five:
Career may limit which ranks the character may choose from. Starfleet’s
officer ranks are as follows:
CAPTAIN: This rank can only be selected by the commanding officer,
and no more than one character may select it.
COMMANDER: This rank is the lowest rank that the commanding
officer may have.
LIEUTENANT COMMANDER: This rank is the
lowest rank that may be taken by a character with the Veteran talent.
LIEUTENANT (JUNIOR GRADE): This rank is the highest rank that
may be taken by a character with the Untapped Potential rank. It is
also the lowest rank that may be taken by any character with the role
of executive officer, chief of engineer, chief of security, or chief medical
officer, as those roles are only available to experienced personnel.
ENSIGN: This is the lowest rank available to any officer
technologies, and thus valuable during encounters with
about the ship, and who aid the Captain as department
heads, subject matter experts, and trusted advisors.
Main Characters may fill any of the following senior officer
roles aboard their ship. Not every ship will have every role,
and not every role must be filled by a Main Character. The
senior Staff are chosen at the discretion of the captain, so
if there are roles not represented in the group, that’s not a
problem. Some roles are specific to certain departments,
which will be noted with each entry.
Each role comes with a distinct benefit in-game, as well as
defining what the character’s job is on the ship. These ingame
benefits are marked in italics in the entries below.
COMMANDING OFFICER: Command department
only. The captain. Even if the commanding officer does
not hold the rank of captain, they will be referred to as
captain by their subordinates. Every ship must have a
commanding officer. The commanding officer may spend
a point of Determination to grant any other character they
can communicate with one point of Determination; this
does not have to be linked to a Value.
EXECUTIVE OFFICER: Command department only.
Second-in-Command. The executive officer is the
captain’s chief advisor, and takes command in situations
where the captain is unable to. If a ship does not have
a dedicated executive officer, an officer in another role
should be noted as second-in-command, but they will
not gain the benefits of this role. When another character
in communication with the executive officer spends a
point of Determination, the executive officer may spend
3 Momentum (Immediate) to let that character regain the
spent point of Determination.
OPERATIONS MANAGER: Engineering department
only. The operations manager manages and oversees
all technical operations aboard or involving the ship,
normally from the Operations station on the Bridge, or